Jake Tan
New Media Artist/
Creative Technologist


SELECTED
MR(AI)
Dancing the Algorithm
Archive of Digital Plants
Analogue Is Dead
In Flux
ADAM

CHRONOLOGICAL ALL WORKS
2025
  1. Singularities: Of Primordial Black Holes
  2. Drawing Waves
  3. 1 Qubit
  4. In Flux
2024
  1. BIOS: Bonsai Specimens
  2. Dancing the Algorithm
2023
  1. Shiseido’s Journey of Potential︎︎︎
  2. BIOS: Full Bloom
  3. MR(AI)
2022
  1. AR Tango︎︎︎ Art Reimagined
  2. VR Latent Space Pluritopia
  3. In Hot Waters
  4. Terrarium︎︎︎ SG Night Festival
  5. BIOS: Digital Nature Night Festival
  6. BIOS: A Conversation with the Wind
  7. AR/VR SUPERMAMA World︎︎︎ Milan Design Week
  8. BIOS 01 SG Art Week
  9. Networked Machines︎︎︎ SG Art Week

2021
  1. Archive of Digital Plants
  2. Golden Hour︎︎︎ SG Countdown
  3. AR Secret Garden: Lloyd’s Inn X SERIAL︎︎︎ 
  4. AR Hidden Garden: Lloyd’s Inn X UNIQLO︎︎︎
  5. AR ADM Grad Show 2021︎︎︎
  6. Interconnected Machines SG Art Week

2020
  1. AR Lucinda Law’s Botanical Art Experience Exhibition︎︎︎
  2. The Divine Forest 
  3. In Vivo: Within the Living
  4. Creating Smart Textiles
  5. AR Creators Climate Action AR Campaign︎︎︎ 

2019 
  1. AR BBC Earth: Botanical Art World 
  2. AR The Bubble Tea Factory: Bobabae
  3. VR AISTRONAUT NOISE FESTIVAL
  4. AR THE SHŌNEN SERIES
  5. 4th DIMENSION (2nd Edition) (1st Edition)
  6. State Of The Arch
  7. Share Share Application

2018
  1. Me & My Shiny Teeth Application
  2. ADAM
  3. ONE
  4. TV?
  5. BUDJAM
  6. SOUNDFLOWER︎︎︎
  7. AR VoyagAR︎︎︎
  8. Shy Shy Venus︎︎︎
  9. VR Voice of The Morning Star︎︎︎
  10. PHASE︎︎︎
  11. AR TamaGO!︎︎︎
  12. ROGUE Magazine︎︎︎

2017
  1. NOMADIC︎︎︎
  2. VR Train To Bishan︎︎︎
  3. 36-100-01︎︎︎
  4. MEMBRAIN Industries︎︎︎
  5. VR 360 Tour of Prambanan︎︎︎
  6. To Us︎︎︎
  7. 兄 Blood︎︎︎

2016
  1. LAZARUS XII︎︎︎
  2. The Red Giant︎︎︎

2014
  1. You’re My Type︎︎︎


Read more︎
Mark

Drawing Waves




Drawing Waves (iter 1)

New Media Sculpture
Jake Tan

Drawing Waves is an installation that re-presents the notion of physical-to-digital simulations by creating a physical–digital–physical circuit with waves and fluids as the subject matter. Focusing on the sublime experience of touching waves, the work uses minimal instruments and ubiquitous sensors to draw with fields, where the aesthetics of fluid simulation are re-materialized as living temporal topography.

An A3 gantry plotter, mounted over a shallow glass basin and fitted with a custom toolhead optimized for disturbing liquid surfaces, translates real-time hand movement into toolpaths that create marks across the water. Each stroke appears, spreads, and recedes; sensors modulate lift, dwell, and flow. Audiences negotiate the temporality of their marks as the drawing persists only as long as motion, gravity, and surface tension allow.



Throughout Drawing++, I was captivated by Zach’s initial openframeworks tutorial on ribbon strips and decided to explore the notion of waves and their relationship with how the anthropocene creates a desire for artefacts to last. The idea of what it means to draw is to create marks that degrade(melt, wither, fade) over time.

My explorations through Drawing Waves 001 - 007 through the weekly assignments pushed me to frame how to contextually see machine algorithms of mimicking nature challenge the notion of that relationship.


A project done through MIT Media Lab’s Future Sketches Drawing++ Program led by Zach Lieberman.






Mark