Drawing Waves

Drawing Waves (iter 1)
New Media SculptureJake Tan
Drawing Waves is an installation that re-presents the notion of physical-to-digital simulations by creating a physical–digital–physical circuit with waves and fluids as the subject matter. Focusing on the sublime experience of touching waves, the work uses minimal instruments and ubiquitous sensors to draw with fields, where the aesthetics of fluid simulation are re-materialized as living temporal topography.
An A3 gantry plotter, mounted over a shallow glass basin and fitted with a custom toolhead optimized for disturbing liquid surfaces, translates real-time hand movement into toolpaths that create marks across the water. Each stroke appears, spreads, and recedes; sensors modulate lift, dwell, and flow. Audiences negotiate the temporality of their marks as the drawing persists only as long as motion, gravity, and surface tension allow.
Throughout Drawing++, I was captivated by Zach’s initial openframeworks tutorial on ribbon strips and decided to explore the notion of waves and their relationship with how the anthropocene creates a desire for artefacts to last. The idea of what it means to draw is to create marks that degrade(melt, wither, fade) over time.
My explorations through Drawing Waves 001 - 007 through the weekly assignments pushed me to frame how to contextually see machine algorithms of mimicking nature challenge the notion of that relationship.
A project done through MIT Media Lab’s Future Sketches Drawing++ Program led by Zach Lieberman.
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